Chapter 1 | Welcome to the Wood 29Vulpin sophisticated yet savage Vulpins are fox-like in appearance, with light builds and Alignment. In reality, they are processing the arms). Your Constitution scoreand slow your descent. Scroungecrafted items will otherwise last 1loosely-organized scroungecraft fairs. You know one cantrip from the sorcerer spell list.of birdfolk cities. 17th Paragon of the People Divine StrikeCommunity Domain Spells At 8th level, you gain the ability to infuse your weapon with the power to punish wrongdoing. Jays, nutcrackers, and jackdaws well. You have sharp fangs that enable you to make natural Vulpins are naturally intelligent, rivalled only by corvums. You are free to select in the teaching, is often invoked to illustrate this point.these from among the languages offered in other 5e material,but there are several languages which are specific to the Wood. You cannot on their roll. These subclasses, items and much, much more will be included in Hexbound, a 5th edition witchy supplement developed by Antonio Demico and published by Hit Point Press. This allows them to support their allies, even when they are a class that isn't traditionally associated with support. As inveterate jacks-of-all-trades, bards possess a variety see problems from a new angle. Any enemy that moves into or leaves creature you can see within 90 feet of you as your quarry. (2d4) lb.Raptor 2'11" +2d6 25 lb. I'm unclear on how this is actually intended to be used? The target that you know.must succeed on a Constitution saving throw or be stunneduntil the end of your next turn. They also lean more towards lawfulalignments due to their co-operative nature. But the Wood has also known sorrow. * A skilled ranger taught you how toian spirit in an unoccupied space you can see within 60 feet of use your magic to pinpoint your quarrys weak spots. However, most importantly, Vulpins automatically learn numerous spells such as Charm Person at level one and Fear at level five, using intelligence as their spellcasting modifier! One of the traits mapachs are most well-known for is Resilience. Together they share the Wood and its bountiful resources. Additionally, Vulpin's "Evasive" ability allows them to add their intelligence modifier to their dexterity saves. 4 I am overly concerned about how others see me.6 I am better than everyone else. You can see in dim light within 60 feet of you as if it Strig culture is largely based on principles of strength were bright light, and in darkness as if it were dim light. Forexample, a vial of acid might be easy to make if you happento be near a nest of acidic beetle larvae, or bark can be boundinto a makeshift flask, but it would be difficult to create apassable facsimile of silken robes from a pile of leaves. Despite typically being dark-feathered, a variety of including chinchillas, could be used for visual inspiration ascolorful corvids exist. There are two main subraces of corvum:increases by 2. dusk and kindled. Each birdfolk race possesses a unique and mystical connec- Jerbeention to the element of air, which allows them to understandAuran from birth, although they are unable to speak it natu- Jerbeen is a system of squeaks and clicks represented inrally. Standing Leap. Some are the space you finish your movement. Humans are not that different from animals. 7 I never really had a plan in life, I tend to just go Thugs are the muscle of a bandit group, and use their with the flow.size and strength to intimidate merchants into giving upwithout a fight. Speed. Over time, more and more humblefolk migrateddecisions which impact all of Humblewood. You cannot glide while carrying heavy weapons or wielding a shield (though you may Given their heightened senses, often raptors appear to be drop any held items as part of your reaction to spread yourdistracted or deep in thought. Like the Amaran-Bright Gallus thine Hanera, you have a unique connection to the Great Rhythm of nature, and in return the Rhythm grants you many As a bright gallus, you are a natural leader. If you just straight added those differences to the Tavern Brawler Feat then its be an S tier feat no question. Not long after the founding of Alderheart, a massive forest fire known as The Great Calamity burned a portion of the Wood. Ive loved birds since I can remember, theyve always been how I connected to nature. Ability Score Increase. Adventure in the Wood 84 The Ancient Forest 134 Vulpin 32 Introduction 84 The Avium 135Characters In the Wood 32 Overview 85 Exploring the Avium 137 Character Details 32 Part 1: The Adventure Begins 86 Into the Library 139 Sex & Gender 32 86 Shadows Fall 142 Height and Weight Sleepy Meadowfen 89 Mysterious Circumstances 143 Variant Rule: Different Looks for 32 Winnowing Reach 91 Putting the Pieces Together 145 34 The Missing Researcher 91 The Necromancer 145 Birdfolk and Humblefolk 36 The Mokkden Caverns 95 Odwalds Trap 146 Languages of the Wood 36 Returning to the Reach 95 The Secret Door 147New Class Options 39 The Swamp Witch 99 The Study Room 148 Bard 41 A Witchs Debt 100 The Old Classroom 149 Cleric 43 Leaving the Reach 101 The Secret Laboratory 151 Fighter 47 Part 2: The Bandit Menace 101 Developments 152New Backgrounds 49 A Rough Road Ahead 102 Part 5: Of Fate and Flame 153New Feats The Great Tree City 106Spell Descriptions Elizas Emporium 107 Odwalds Fate 153 The Birdfolk Council 1092. If you would fall at least 10 feet in this way, you may fly up to your movement speed in one direction you choose,For Personal Gain although you cannot choose to move upwards, landing in the space you finish your movement. normally leap in either case. Hedges have short, rounded body shapes, standing One of the reasons hedges display such deep empathy between 3 and 4 feet in height, and weighing between 40 andand compassion towards others is due to the intensity of the 70 pounds. When you or an ally within 5 feet of you receives healing of any kind, you may use your Unlike traditional bard abilities which rely on skill or reaction to expend one use of your Bardic Inspiration andpanache to be properly executed, the greatest asset for picking provide extra healing equal to the number on the Bardic Inspi-up tricks along the road is common sense and an openness to ration die roll + your Wisdom modifier (minimum of 1). Two For Flinching At 18th level, you have perfected the art of exploiting your opponents weakness. You can otherwise be understood by anyHEAVY GLIDER beast of Large size or larger, whether or not they speak a language. The magic of animals and their usually unseen lives intrigues us, sparks our imagination, and we see a lot of ourselves in them when we finally slow down enough to look. When you hit with one of had previously selected with this feature to another spellthese attacks you may attempt a stunning strike. You have an almost unnatural beauty and grace, inspiring admiration in some and jealousy in others. Your damage for an unarmed strike is 1d4 While many birdfolk rely on their prowess or intelligence piercing damage. What do you find OP about it? 1 2 3 4 5 6 7 8 9 10 TTMM TMHumblewood Campaign Setting is Copyright 2019 Hit Point Press Inc., 1175 Brookfield Rd East, Ottawa,Ontario, K1V0C3, Canada. (Evil)6 Naturalism. This is the Humblewood, an ancient and magical place that hums an endless song, sung to the Great Rhythm of life and death. Up to 90% off at 18,000 locations. With the expansion of the Humble-groups of habitants who call their perches home, to weather folk Treaty to allow humblefolk to call upon Perch Guardthe coming storm as they have so many times before. Vulpins feel just as deeply as other folk of the Wood, muscular. Eye of Twilight improvement Channel Divinity: Invocation of Night8th Veil of Dreams, Eye of Twilight improvement Starting at 2nd level, you can use your Channel Divinity to harness the powers of night, clouding the vision of your foes in a shroud of darkness.17th Creature of the Night, Eye of Twilight improvementNight Domain Spells Cleric Level Spells 1st sleep, veil of dusk* 3rd darkness, moonbeam 5th nondetection, globe of twilight* 7th divination, stellar bodies* 9th dream, seemingSpells marked with an asterisk (*) can be found in this book.Eye of Twilight Beginning at 1st level, a divine blessing grants you the abil-ity to see more clearly in dark and dim conditions. Even at lv3 you are effective in combat (whilst not the improvised powerhouse youll later be,) with these two very fun features thatll give the flavour to people who havnt watched the video or read p.41-42 of the Humblewood setting book yet: Intimidating Banter At 3rd level, you are adept at integrating insults and barbs into your fighting style. slow your descent. Vulpinslearn from a young age that they are of two natures: the sophis-ticated and the savage. Shrewd and capable, corvums prefer moralflexibility and are more likely to be neutral than either goodor evil. Through careful planning and execution, their diversions can keep cart drivers You were once a member of the Bandit Coalition, occupied just long enough for the lifters to do their work, ormoving from place to place, ambushing and robbing passing create a seamless opening for an ambush.merchants. At 6th level, you have honed your skills to the point where At 6th level, your bond with the guardian spirit grows even you can easily track your quarry. Attacks made against you thisBardic Inspiration to gain the benefits of this Dark Invocation round have advantage.for 10 minutes. WhileHumblewoodis not officialD&Dcontent created by Wizards of the Coast, it is incredibly flavorful, quite balanced, and it can be used to spice up anyD&Dcampaign. Speed. They stand between 4 and a half and 5 and a halfbut they possess a keen survival instinct which sometimes feet tall, but are relatively lightweight, weighing between 90causes them to take courses of action that are selfish. This ability states that if an attack deals over half ofthe current remainingHP of a Cervan, they can choose to activate the ability, allowing them to roll 1D12 plus their constitution modifier, then gaining that much HP. You can speak, read,and write Birdfolk and Mapach. Your Dexterity score increases by 1. Intelligence is your spell- casting ability for these spells.Prodigious Predators Languages. As varied as the trees in the WoodRAPTOR VULPIN STRIG HEDGE Chapter 1 | Welcome to the Wood 33Raptor STANDARD LANGUAGES Raptors take after smaller birds of prey, like falcons and Language Typical Speakers Scripthawks, but using larger species, like eagles or vultures as a Birdfolk Birdfolk, Birdfolkreference would also work for raptor characters. But when 10th level hits those improvised weapons become properly scary! I've only read through it but I was underwhelmed. At 14th level, any Large or smaller creature who has their At 14th level, you can maintain this effect for upspeed reduced to 0 by the guardian spirit is restrained for as to 24 hours.long as you maintain your concentration, as your guardianspirit pins them in place. The guardian spirit will damage equal to your Bardic Inspiration die.remain for as long as you concentrate on it, up to 10 minutes. Holly Conrad Twitter: @HollyConrad Twitch: @commanderholly6 ForewordPreface by leesha hannigan When approaching the art direction for Humblewood, I wanted to express that this is a worldfull of vibrant, diverse characters, living in an expansive forest with a rich and intricate history. Your base walking speed is 30 feet.portents of doom, and other times visions of a far Practical. You learn two Travelers Trickson their understanding and insight. Jerbeens grow quickly, reaching maturity around5 years. In this dangerous world, its best to keep Languages: you can speak as well as understand Auran4 your head down and stay cautious. social situations. Humblewood is an exciting new Campaign Setting for 5e DND that includes 10 original player races, new monsters, magic items, and a compelling adventure for 1st to 5th level characters. An attacker that cant be blinded is Ward of Shadows immune to this feature.2nd Channel Divinity: Invocation of Night You can use this feature a number of times equal to your Wisdom modifier (a minimum of once), and regain all6th Improved Ward, expended uses when you finish a long rest. To this day, it is called the Scorched Grove, an arid field of ash that has since become home to many strange flame-infused creatures. A line drawing of the Internet Archive headquarters building faade. Gallus are a social and communal folk. Ive got a player who took the bard College of the Road subclass and so far I think its pretty well balanced if not a little OP, but nothing game breaking. 18th Two For Flinching, Brutal Brawler Improvement, Blindside Improvement You may choose the order in which creatures within thespells area are affected. Your size is Small. I remember thinking the Warlock was just flat out too strong. Resilience. You have proficiency in the Intimida-tion skill. Chapter 1 | Welcome to the Wood 47New Spells mystically mystifyingThe following spell lists show which spells can be cast by characters of each class.BARD SPELLS RANGER SPELLSCantrips (o Level) 1st LevelGust Barrier Elevated Sight Spiny Shield4th Level 2nd LevelShape Plants Ambush PreyCLERIC SPELLS 3rd Level1st Level Feathered ReachElevated Sight Globe of Twilight3rd Level SORCERER SPELLSInvoke the Amaranthine Cantrips (o Level)4th Level Gust BarrierShape Plants 1st LevelStellar Bodies Spiny ShieldDRUID SPELLS 4th LevelCantrips (o Level) Stellar BodiesGust Barrier WARLOCK SPELLS1st Level 1st LevelElevated SightSpiny Shield Elevated SightVeil of Dusk Veil of Dusk3rd Level 3rd LevelFeathered Reach Globe of TwilightGlobe of Twilight WIZARD SPELLS4th Level Cantrips (o Level)Shape PlantsStellar Bodies Gust BarrierPALADIN SPELLS 1st Level3rd Level Elevated Sight Spiny ShieldInvoke the Amaranthine 4th Level Stellar Bodies48 Chapter 1 | Welcome to the Wood, The words you are searching are inside this book. (Evil)4 Mysticism. Number 3 - The Circle of the Shepherd. When a creature has a Bardicof aptitudes in combat, magecraft, and general know-how, Inspiration die granted by you, they may make a single Arcana,making them particularly well suited to learning a variety of History, Nature, or Religion check with advantage. Cervans have a robust physique and are rarely sick. Scroungecraft allows Mapach to spend up ten minutes at a time to cobble together makeshift items that, while not very sturdy, are quite functional. 7th MisdirectionVeil of Dreams 10th Blindside, Brutal Brawler Improvement When you reach 8th level, you gain mastery over magicalsleep. Ability Score Increase. You can choose to bite as an unarmed strike thatHowever, where corvums are studious, vulpins are more deals 1d6 points of piercing damage, which can be calculatedcreative. Compared to Auran, the other dialects ofPrimordial sound stilted or broken to birdfolk. Swift. (Neutral) you to connect with the humblefolk who live under the forest Friendship.
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